Preparing for Big Premodern Events in 2025
PLUS: Thoughts about almost every deck in Premodern, one card that is not playable in Premodern that is available in every other format, and Shrinking Storm gets a reprint
Well, I didn’t quite achieve my goal of two newsletters in a single month but here we are with a hefty issue featuring all too many thoughts about the meta and playing against decks, as well as resources on how to prepare, aside from jamming games with your friends. If you enjoyed this issue, let me know, share it with friends, subscribe to my work, all that good stuff. It means a lot!
How to Prepare for Your Next Big Premodern Event
The next six months feature an onslaught of large, unique, memorable, and competitive Premodern events. Just look at this non-exhaustive slate of events: Premodern Grand Prix in Frankfurt, Germany on April 26, North American Premodern Championship in Cambridge, Massachusetts on May 3, the Chile National Championships in Santiago on May 3, the Old Frame World Series in Valencia, Spain on June 1, the Universal Premodern Championship in Darmstadt, Germany on June 29, the Sacred Torch Showdown in NYC on July 19, the European Premodern Championship in Tampere, Finland on September 6, the Spanish Nationals in Suances, Spain on November 1, and the Dutch Nationals on November 2. In advance of these events, I wanted to share with you all a potpourri of thoughts on the meta for the North American Champs, specifically, resources on how to prepare, and finally, just a peek into the jumble of thoughts that go through my head as I’m playing against (almost) every deck in the format.
Metagame Predictions
I recently had a chance to sit down with Zac Clark and Phil Blechman of Eternal Durdles to touch on expectations for the North American Premodern Championship, as well as other fun topics (OnlyPhils, Stasis management, potential unbans):
I encourage you to check out the video and subscribe to Eternal Durdles — they do great work and supporting Premodern creators is always appreciated. To dig a bit deeper into some of the questions they asked:
Eternal Durdles: What decks do you expect to dominate at LobsterCon?
Phil N. (mtgbanding): No question that Mono U Stiflenought is the deck that everyone is focused on right now. How to beat it, whether to play it, how to take advantage of people playing it and decks trying to beat it… if you’re hoping to go deep into the tournament, then you need a plan. Last year, Mono U Stiflenought took down the main event and the side event, in large part due to innovations from David Raczka that included a potent mixture of Mishra’s Factory as an alternate win condition, Parallax Tide in the sideboard to shore up weaker matchups, Flash of Insight to bind the deck together, and an innovative sideboard plan.
Raczka hasn’t been content to rest on the deck’s success either, further tweaking the deck by experimenting with removing Parallax Tide entirely and adding in Accumulated Knowledge and Dominate to the sideboard (a variant called Hootenany Blue) to combat Terrageddon. Since then, Mono U Stiflenought players have experimented with various main/side combinations of Parallax Tide, Accumulated Knowledge, Dominate, Brain Freeze, and swapping Mishra’s Factory for Tsabo’s Web. As a player preparing for Mono U Stiflenought, you’re now left in a tough position in which the deck can attack and pivot to a few different angles and you’re left to guess how best to sideboard.
Beyond Mono U Stiflenought, I expect to see Replenish, Terrageddon, Mono U Tide, and black-green decks to do well:
Replenish: Hyped alongside Oath Ponza in advance of the North American Champs last year with a large target on its back, the deck still put up two appearances in the Top 16. The deck is explosive and surprisingly difficult to sideboard against. You can play graveyard hate to handle Replenish but sometimes they can just cast their four-drops and win.
Terrageddon: This deck can be extremely flexible with a lot of different color inclusions (GW, GWu, GWr, 4C, 5C) which makes it adaptable to a lot of situations. The deck has fair matchups against many of the top decks though it can struggle with decks playing Survival of the Fittest. Pay attention to what Lair lands they play (Treva’s Ruins or Rith’s Grove) to provide a hint on what their sideboard may contain. For more on the pros and cons of the different builds, I refer to the Hardcast episode that says it all when it comes to Terrageddon.
Mono U Tide Control: Quietly one of the best performing decks in the last year or so, the deck has a lot of favorable matchups and is very consistent. Check out NYC local Andy Levine’s primer on the deck.
Black-Green: The last year has seen an explosion of innovation in this color pairing with Survival Rock (Phil Stolze’s primer) and Broccoli Soup (Shared Discovery’s primer) at the forefront, though Tempting Wurm plus discard decks (sometimes known as Pitless Pit-Rack, Jiri Tuma interview on Monster of the Week) have also gained popularity too. Although all three of these decks have different attributes, styles, and card choices, I generally group them together here because they are all relatively recently popular, fun, and competitive. These three attributes generally mean you will find them represented at a large event and I expect they will put up some numbers too.
Any under-the-radar decks or strategies that could surprise people?
For under-the-radar, I have two tiers of decks. The first are generally accepted good decks that I think might be better positioned than people give credit for:
Goblins: The “red is dead” meme has some merit but also a bit exaggerated in some ways for dramatic effect. In particular, I’m very intrigued to see if more people pick up Rb Goblins, which Ian Adams piloted to a winning finish at the 104 player Duress Crew Winter Regional (also check out Ian’s excellent interview on Hardcast). Let’s also not forget that the deck took down the November 2024 monthly, piloted by Brandon Econ (interview on I’ve Got ?????s).
Elves: Elves had one of the best conversion rates at last year’s event (I think 3 of 4 pilots made Top 32) and is generally seen as having game against Stiflenought. The deck suffers against Replenish and red decks, but there are potentially fewer players of the latter this year. Still, it’s an expensive deck and one of the highest ceiling decks in Premodern, meaning I don’t expect it be a meaningful share of the meta but a powerful option for those able to build it and competent at piloting it.
Oath Ponza: Appearances of this deck have trended downward in the last few months as people began including Tsabo’s Web in their sideboards and people learned how to play around Oath of Druids a little bit better. Still, I think the deck could be better positioned now because 1) Tsabo’s Web is declining in usage and 2) black-green decks have become more popular and they can have difficulties dealing with an early Oath of Druids. The deck even got second place in the aforementioned Duress Crew Winter Regional!
Enchantress: I bucket Enchantress in a similar space to Elves, which is that there isn’t likely to be a large Enchantress turnout due to the deck’s cost, but strong Enchantress players are well-positioned with a lot of tools against the top decks, if you can dodge Replenish. For a closer look at the deck’s positioning, look no further than Chris Tolar’s interview on The Premodcast.
Full English Breakfast: The deck had strong representation in the webcam monthly in February (an annual tradition for the month, FEB = February) but importantly, it showed that the deck remains powerful in capable hands. I get the sense that graveyard hate has begun to recede a bit, furthering positioning FEB in a good spot.
The second tier are decks that could actually surprise people:
UW Control: Despite winning the 2023 North American Champs, the deck has largely fallen in popularity with Stiflenought, Replenish, and Mono U Tide Control grabbing mindshare. Still, the deck thrives in established metagames and has the tools to defeat Stiflenought and Replenish with access to removal, counters, and Meddling Mage. Many players continue to tinker with the deck, trying out variants with and without Standstill. I could see a prophetic brewer taking this deck far with the right combination of cards.
Stasis: It’s hard to explain, but I just always have a good feeling about the deck.
Tribe and Gro-A-Tog: I group these two decks together because similar to Terrageddon, they have access to tools from any color and have devoted and talented fanbases that are constantly working on the deck. It makes it very hard to formulate a game plan against them and all it takes is one person to crack the code of the right cards for the meta to go far.
Any sideboard tech that might be important for the event?
In no particular order, the list of sideboard cards that I’m thinking about:
Parallax Tide/Brain Freeze/Accumulated Knowledge/Dominate/Wall of Tears/Other!? — You know, just Mono U Stiflenought things. Already explained above but I am keenly trying to figure out how to play against these cards and trying to anticipate what new secrets may be unveiled.
Perish/Hibernation — Green cards remain popular and while these cards are narrow, I think any deck that can play them should at least consider them. Just take a look at the next few cards I mention…
Call of the Herd/Tempting Wurm/Hidden Gibbons — These trio of cards are the most talked about in a family of “green beatdown” cards meant to apply pressure. To varying degrees, the cards have proven to be interesting against decks like Burn and Stiflenought, though they all have their ups and downs.
Xantid Swarm — The little bug is another green sideboard option for the blue matchup. It’s particularly interesting for decks like Enchantress or Full English Breakfast that don’t necessarily apply pressure to the opponent’s life total and instead need to resolve key spells. I’m even considering it in Terrageddon too.
Tormod’s Crypt/Phyrexian Furnace — As I mentioned above, I do feel like players are shaving their graveyard hate a bit. Events with many rounds sometimes bring out aggressive graveyard decks that can end games quickly, better preserving the pilot’s stamina. I’m not sure if this is the time or place to get too complacent.
Back to Basics/Price of Progress — The first one is a bit of a wildcard but I’ve been thinking about the card a bit more. If red decks are appearing less than perhaps Back to Basics starts to make more sense as people are a bit more loose with their lands. Similarly, Price of Progress is a sneaky card that I often forget to play around.
Preparation Resources
DxC: Project Metagame — Hard not to mention the outstanding work that The Duress Crew has done to compile results from MTGO, webcam monthlies, and large in-person events into a grid that shows win rates by popular decks. This should be your first stop in understanding: 1) what are likely to be the most played/strongest decks, 2) what is each deck’s weakness, and 3) how to exploit or shore up those weaknesses.
I’ve Got ?????s — Will Hirst has put together an impressive series of “State of the Deck” episodes where he sits down with deck specialists to understand their deck’s current place in the meta. So far he’s done episodes for: Elves, Stiflenought, Survival Rock, Enchantress, Mono U Tide Control, Burn, and Stasis. No better way to hear about the ins and outs of a deck than from the experts themselves.
Deck-Specific Discords — The main Premodern Discord has recently put together an #archetypes-servers channel with links to Discords for Storm, Replenish, Elves, Burn, Reanimator, Terrageddon/Oath Ponza, Clerics, Stasis, Ux Control, Tribe, Psychatog, Stiflenought, and Gro-A-Tog. Be sure to check those out to learn more about your favorite decks (or spy on what they’re planning against you).
Combo Interactions — Learn the ins and outs of common combo decks, particularly Opalescence in regards to Parallax Tide and Parallax Wave, as well as Full English Breakfast. Both decks still have a surprising amount of percentage points gained by their opponents not knowing how the decks work! Gary R. wrote two excellent documents, one on how to interact with the Opal-Wave combo and another on how two opposing Waves interact. Meanwhile, Carl Winter wrote a Hermit Full English Breakfast primer on The Well of Knowledge. I do not recommend the “Lan D. Ho” guide to the deck. Finally, I Play Magic released a nearly hour-long video recently covering common decks and interactions in the format. If you need a refresher, press play on your way to the event!
TC Decks — Given the North American Champs will be held near The Duress Crew’s home turf, I would expect many players who regularly show up at their excellent events to be in attendance. Check out the results of the Summer, Autumn, and Winter regionals to better understand what a potential meta could look like.
Hardcast Ep. 12 with Jay McCowan — A really nice podcast episode in which Jay talks through how to calibrate yourself with competitive or social goals in mind before a big tournament.
Sideboard Matrix — Gary R. has a nice sideboard matrix that he uses to think through his deck design and sideboard choices. You can make a copy of this document, input in your own deck list, and add/remove opposing decks you want to prepare for. I should take my own advice here someday… I am generally a “vibes” deck builder and sideboarder.
What I Think About Against “Every” Deck in Premodern
In this section, I’m going to share things I keep in mind as I’m playing against every deck that is listed with its own category on TC Decks and a meaningful amount of appearances. Some of it will be pretty basic, some of it will be super narrow. It doesn’t matter. Premodern is wonderful and you might just find yourself up against one of these decks someday. Here we go, starting alphabetically:
Aluren — Removal is pretty bad against them when they’re going off. You pretty much have to target a combo piece with the Cavern Harpy on the stack (i.e., it’s not in play yet). If they have both creature pieces in hand then you’re in trouble as they can cast the Harpy, once it’s in play the trigger goes on the stack, they cast the other creature, say a Raven Familiar. At this point if you try to remove the Harpy they can return to hand and try again. Or if you try to remove the Familiar once it’s in play they can return Harpy and cast in response. Still, removal is good at slowing down the deck by picking off mana dorks or other utility creatures they have.
Angry Hermit — Remember that graveyard order matters. Watch your opponent closely in how they order their deck following a Hermit Druid activation. If they have Shallow Grave in hand, they won’t be able to easily flash back Cabal Therapy by sacrificing the Hermit before reanimating the Sutured Ghoul because then the Hermit will be on top of the graveyard. Also, watch out for end of turn Shallow Grave for Hermit Druid to dump their library!
Astral Slide — Tsabo’s Web affects cycling lands. Cycling also counts as discarding, relevant for niche cards like Spirit Cairn. Lightning Rift can control a board and close fast, don’t sleep on it.
Broccoli Soup —Don’t forget that Shadow creatures can’t block non-Shadow creatures (Drinker of Sorrow also can’t block). Rancor doesn’t return to hand if you remove the creature with the Rancor on the stack. Keep track if there are any Zombies on the battlefield (on either side) for Sarcomancy.
Burn — It’s OK to use removal on the innocent-looking Mogg Fanatic. That little guy often ends up dealing way more damage than you would think. Be careful not to play into Price of Progress, if you don’t need to. A green splash made an appearance at last year’s North American Champs (Call of the Herd and Naturalize).
BW Control — Watch out for Haunting Echoes as their alternate win condition.
Cephalid Breakfast — Similar to Angry Hermit, graveyard order matters here if they’re using Shallow Grave. Cephalid Illusionist also mills cards three at a time, so make sure they are resolving it as such and not just dumping their entire library into the graveyard in one go. Illusionist also mills when you target it, which could be relevant if you catch them at an awkward moment following a Krosan Reclamation. Also, don’t forget Illusionist has an activated ability!
Clerics — Dark Supplicant’s ability searches the library, graveyard, and hand for the Scion of Darkness.
Dance Academy — Academy Rector has a trigger when it hits the graveyard, which you can Stifle. Also, if you exile the Rector before the trigger resolves then they do not get to search for an enchantment to put into play.
Deadguy Ale — This deck will always find a way to pair into me when I’m playing a spicy brew. Also, watch out for Perish and don’t overcommit if you don’t have to.
Devourer Combo — Once the Phyrexian Devourer is in play with either an Altar of Dementia in play or a Fling in hand, targeted removal is fairly useless if the Devourer player activates and resolves their triggers properly. Don’t forget that Goblin Welders often come out of the sideboard so creature removal or graveyard hate isn’t terrible if you have a lot of other cards to take out.
Draco Blast / Machine Head — It can be hard to differentiate the two at first glance, so be wary of the Erratic Explosion and Draco combo, if you can.
Elves — Elves players are generally very competent with their deck and move through the motions very quickly. Don’t be afraid to ask them to slow down, keep track of which Quirion Rangers/Wirewood Symbiotes have used their abilities, which creatures are summoning sick, etc. Thornscape Battlemage is now an Elf Wizard (it just says Wizard in the original printing) so they can bounce it back to hand and reuse it.
Enchantress — The draw triggers from enchantress effects happen on cast, not on resolving the spell. Don’t forget that if they have a Sterling Grove in play that they cannot target their own enchantments with Parallax Wave-Opalescence. They have to remove the Grove first. Karmic Justice works only when you destroy noncreatures. Watch out for tricky creatures to come out of the sideboard like Xantid Swarm and Hidden Gibbons.
Fluctuator — Similar to Astral Slide decks, Tsabo’s Web will hit their lands. If you notice they’re playing a lot of blue cards, you can expect Misdirection in the sideboard. Also, be careful about Twilight’s Call as an alternative win condition out of the sideboard.
Full English Breakfast — Graveyard order matters a lot here. Don’t be afraid to ask them to go very slowly, step by step. Remember that for Volrath’s Shapeshifter, the top card of their graveyard has to be a creature — it’s not looking at the first card that is a creature, it’s looking at the top card. Use that to your advantage with cards like Vision Charm. Great players can play around almost every situation, but sometimes they don’t have the time to do so, so keep your eyes open for opportunities. Also, naming Phyrexian (which hits Volrath’s Shapeshifter and Phyrexian Devourer) with Engineered Plague can often do some solid work!
Goblins — Don’t rely just on Powder Keg or Engineered Plague to shore up this matchup. Their creatures have varying casting costs and they can eventually work through a Plague. Try to observe their mana base to get a sense of what color (if any) they are splashing for.
Gro-A-Tog — Don’t be afraid to counter or aggressively destroy their Mox Diamonds. They don’t really play very many Daze at all these days (always subject to change).
Landstill — Often it’s just right to crack their Standstill immediately. Waiting lets them build up their mana base and have resources to counter your spells. If not, breaking the Standstill on their end step is advised so they have to discard to hand size.
Life — If you have the time and your opponent is playing quickly, try to determine what their win condition is. Often, it’s a combination of Test of Endurance, Unspeakable Symbol, Serra Avatar, and Starlit Sanctum. But sometimes it’s OK to concede early too since a strong Life player should be able to check if the coast is clear before going for the win if they have infinite life. And don’t forget, Worthy Cause’s and Starlit Sanctum’s sacrifice a creature is part of the cost, by the time it’s on the stack your creature removal is too late.
Madness — Watch out for that sneaky Pyrokinesis tech out of the sideboard. Gilded Drake and Waterfront Bouncer can make going tall difficult. Some versions also pack in the Volrath’s Shapeshifter/Phyrexian Devourer/Triskelion combo.
Mono Black — For aggro black decks, similar advice as to Broccoli Soup. For something like Contamination Prison, remember that there is a window between when the Nether Spirit returns to play and with the Contamination trigger on the stack that you can kill the Spirit (if you can) and they won’t be able to sacrifice it to the Contamination.
MUD — They sometimes play the Phyrexian Devourer plus Altar of Dementia combo… keep an eye out!
Oath Ponza — Don’t feel pressured to play into Oath of Druids if you can wait and find a better opportunity. Their clock can sometimes be slower than you think. Be on the look out for sideboard cards like Call of the Herd, Hidden Gibbons, or Black Vise. If they’re playing red, you can expect Pyroclasm. If they’re playing white, then Swords to Plowshares.
Parallax Replenish — Some sideboards play Exalted Angel, some don’t. Know the ins and outs of how the combo works (I’ve shared details earlier). Remember that Abeyance only affects instants, sorceries, and non-mana activated abilities. Orim’s Chant blocks all spells from being cast, but not activated abilities. They’re not the same!
Pit Rack — Sometimes it’s better just to keep an OK hand against them rather than mulligan. Hand size can be more important than finding the right card.
Ponza — Similar to Pit Rack, it’s OK to keep a hand with little action but lots of lands.
Psychatog — Remember to do the math about how much extra damage a Gush can do (+2 Islands to hand, +2 cards drawn, +1 card to graveyard results in 6.5 extra power, at least) when evaluating how much time you have.
Reanimator — They can’t use an Animate Dead on an Akroma, Angel of Wrath because of Protection from Black. Putrid Imp and Exhume can let them play around Tormod’s Crypt and many other targeted graveyard hate. A good Reanimator player against a white deck, if given the option of reanimating a Symbiotic Wurm, will typically immediately sacrifice it to a flash backed Cabal Therapy. If you have a Swords to Plowshares and they do anything but flash back Therapy, you’ll have a window to snipe the Wurm.
Stasis — It’s OK to concede early if you know your deck and realize you have few outs given the resources available. Conversely, sometimes you don’t need to concede if they just have Stasis out and no clock. You can sometimes be patient instead of throwing spells out that may get them Islands back into hand.
Stiflenought — Depending on your deck and the situation, it’s OK to counter the Phyrexian Dreadnought on the stack instead of trying to go for a 2-for-1 by countering the Stifle or Vision Charm. They have eight copies of the latter two and only four copies of the Dreadnought. Keep up with the latest tech, remember that they aren’t just an early game specialist anymore — they’re good at all lengths of the game.
Storm — Creature removal isn’t always terrible against them as Snap on Cloud of Faeries helps them generate mana.
Survival — Sadistic Hypnotist closes out the game fast, don’t sleep on it! You won’t always get a chance to destroy a Recurring Nightmare, returning it to hand is part of its cost.
Terrageddon — Similar to GAT, it’s often good to attack their Mox Diamond. Weathered Wayfarer is one of the most innocent looking cards around that secretly accrues a ton of value.
The Rock — Same thing about Recurring Nightmare as in Survival. Also watch out for Haunting Echoes.
The Solution — If they’re playing a deck with all Secret Lair and special treatments, make sure to take the time admire their deck.
Tide Control — Watch out for Force Spike, if you can help it.
Tireless Tribe — If you have burn, sometimes it’s OK to just a few hits from Tireless Tribe and hold up the burn because if they use About Face it’ll be vulnerable. They have tricks to interfere with that, of course, but just don’t burn your burn needlessly. Expect anything and everything out of this deck… including Seize the Day to complicate combat math and how much time you think you have.
White Weenie — Keep an eye on their mana base to determine what colors, if any, they are splashing for. Blue generally means Meddling Mage and red hate out of the board. Don’t forget about the new damage assignment rules in regards to blocking when they have a Mother of Runes out.
Guess the Card
What card is currently legal in every format tracked on Scryfall… except for Premodern? Answer at the bottom of this newsletter1.
Last Call to Join the Big Apple Highlander Webcam League
Signups for the the second edition of the Big Apple Highlander webcam league event end tomorrow, Friday, April 4th! Pod play will take place between Monday, April 7th and Friday, May 9th. This proxy-friendly webcam league is organized through the Premodern Discord (finds us in the #highlander channel).
For those unfamiliar, Big Apple Highlander is a Premodern spinoff variant that we started last year that has singleton rules and most of the Premodern banned cards allowed (except for ante cards). This means you can play your old favorites, like Brainstorm and Yawgmoth’s Will, but in an environment suited for it. Check here for the rules, as well as plentiful deck photos for inspiration.
New Wrath of God Artwork
I’ve been a huge fan of the “Destroy All Humans. They Can’t Be Regenerated.” manga for years, which follows the story of a student playing during the Premodern era. The last volume’s promo card has just been announced: Wrath of God featuring characters from the manga. The artwork is equal parts beautiful and haunting, with a nice callback to Kev Walker’s 7ED artwork.
Content
Read
🇧🇷8️⃣ Eight different decks made the Top 8 of Brazil’s Liga Paulista Premodern, here’s a nice breakdown of the lists
🦐💎 Kai’s Kave talks about their Top 8 run with Mono U Stiflenought in the Romancing the Stones’s Middle School webcam league
Listen
🦞⛈️ The Duress Crew released an episode of Hardcast in advance of hosting Lobstercon/North American Premodern Championship. They also had a great episode earlier with Ian Adams, the Rb Goblins player who took down the Duress Crew Winter Regional. One of my favorite podcast episodes in some time.
🤝💡 Shared Discovery is out with a great episode, this time covering recent results, brews, Lobstercon predictions, and more. Pretty much the ideal content for a Premodern podcast!
🧙♀️🌱 Chris Tolar joins The Premodcast to chat Enchantress and winning the January webcam monthly
🛋️📝 2 Cabal Therapists is back with an episode about the merits of taking Premodern seriously… and a nice throwback callout to Big Apple Highlander!
Watch
🦞👀 I joined Zac and Phil of Eternal Durdles to talk through expectations for Lobstercon, including strongest decks, what to prepare for, and more
📹👀 Lanny H. has been releasing nonstop must-watch videos and I can’t recommend them enough: Rb Goblins, 4C Terrageddon, Mono U Stiflenought, and Gro-A-Tog.
🐉🦷 Heavy Play and Neon Mushroom have another collab video featuring Draco Blast Zoo (what a wonderful combination of three words) vs. UB Psychatog! High quality paper webcam footage is just undefeated.
🍄🚨 Speaking of Neon Mushroom, they also released an excellent match between Burn and The Rock. Great footage and commentary — easily one of the best newer Premodern content creators around.
🐍🚚 Heavy Play covers the first round of Portland’s February monthly, featuring two great decks: Hunting Grounds vs. Dump Truck
🍖⛓️ Crucible of Words continues brewing with Food Chain
🦭🔥 Romario Vidal plays GWR Enchantress — big fan of this variant and Romario’s deck selection in his content
⛏️🦈 Cardboard Crack has a video on a rather neat Survival Tin Fins deck! I was working on a BG Survival Reanimator deck for some time and maybe this will inspire me to take another look at it…
⛏️👺 While we’re on Survival brews… how about Kuban’s Survival Goblins deck?
🔥⚡️ Brightsdays is out with a deck tech on Burn, a classic deck that remains a great choice for newcomers and long-time Premodern players
🌈🐊 Premodern Denmark walks through the history and deck tech of 5C Gators
🌈⚔️ More 5C action as Laycro plays 5C Domain
🧙♀️🌊 The Impulse Crew features a match with commentary between Enchantress and TideStill
🧝🕰️ Four hours of Baronbounty playing Survival Elves — not a bad way to spend an afternoon! Also don’t miss his play through of BEEFCAKE.
🤫💪 Old Mage MTG continues producing fun content on historical subjects, this time on the Wakefield School and more
📦🗓️ TriceratoppingMTG breaks down the best preconstructed decks from 1997 to 2003
Answer to “Guess That Card”: Juggernaut